Scarred Lands AV 425
Gods & Demigods
The Greater Gods
(regardless of their current worshiper base, the 9 victors remain extraordinarily powerful influences in Scarn; most divine worshipping races pay homage or respect to all the victors at various points in the year)
Corean — Corean has become a less popular god among the common folk; the miracles of his work still remain (e.g., the Mithril Golem) but more than other gods he leaves his followers to the task of saving souls and rarely intervenes anymore in mortal affairs. However, what he lacks in numbers of worshippers he makes up in devotion. The Adamantine Church is stronger than ever, with the paladin orders still zealously crisscrossing all of Ghelspad in the name of their god. The worship of Corean has also grown among Mountain Dwarves, especially those of Burok Torn and Durrover. They honor his craftsmanship. The Gleaming Valley has become an even stronger bastion of Coreanic faith than Mithril in the last hundred years. The elvish nation of Uria is also a popular pilgrimage site for Coreanists. The strangest cult of Corean to spring up in recent times is The Balance, which is composed of worshippers of both Corean AND Vangal. Cultists of The Balance believe that Corean and Vangal represent two sides of reality. They worship the aspects of strength and warfare in both gods. Furthermore, they refuse to interfere or war on each other until (as they believe) their gods finally fight each other at the end of the world. (Sects = Adamantine Church, The Balance)
Madriel — The church of the Redeemer has become a major religion on Ghelspad. She, more than any other god, is the goddess of the common folk. The two most significant temples of Madriel on Ghelspad are located in the Southern Provinces (in Meliad) and in Durrover. Other major sites include Karria and Vesh. The Daywalker Slitheren famously converted to the worship of the Redeemer; every year priests and priestesses from the High Temple in Meliad make the Journey of the Sands to speak to the Daywalkers. (Sects = The Faith; The Order of Morning Sky)
Tanil — Tanil is the least widely worshiped of the major gods of Good at the present time and open worship of Tanil occasionally brings scorn or suspicion given her connections with rebel causes, wanderers, and nasty-minded women cults. However, outside of the cities her devoted meet in enclaves or simply worship her independently, in their own way. She remains the goddess of choice among Vigilants of Vesh who ask her to watch over them in their travels. Some clerics of Tanil espouse the Winter Heresy — that Tanil has entered a hibernation of sorts while her brethren of law and order are ascendant. They say, however, that the day will come when the spirit of liberty and spirit of resistance needs to be re-born. Then, they claim, Tanil’s Spring will come again. Regardless, she still rewards her faithful with spells and her messengers can be seen from time to time deep in the wilds, outside the realms of the nations. (Sect = Tanil’s Chosen; The Wild Hunt)
Hedrad — The Lawgiver enjoys the most powerful organized religion in all of Ghelspad. Almost every major city has a White Temple. His namesake city-state remains the center of Hedradian faith on the continent and all Hedradan clerics are expected to make pilgrimage to Hedrad once every decade. Clerics of Hedrad are trusted judges and arbitrators throughout many nations. Outside of Hedrad itself and Lokil (also devoted to Hedrad), his clerics are particularly influential in Calastia, Ankila, and Vesh. They are also prominent in Burok Torn. In Vesh, however, there is a great deal of clash between the White Temple clergy and the Veshian military who are suspicious of them. Few nations rally behind the god with zeal. Indeed, zeal is seen as a sign of emotionality and moral lapse. But his clerics have the ears of rulers and the church itself is extraordinarily wealthy (Sects = The White Church; The Order of the Bull).
Enkili – Enkili has never been about organized worship. Despite this, his/her followers are largely the same as they were three hundred years previous. Shelzar remains a city devoted to the spirit of Enkili. There are prominent Enkili shrines in all of Zathiske, in Fangsfall, and in Otenazu. Enkili has also become a deity among a number of the Storm-chaser Slitheren of the Gascar Peaks. (Sects = many; Fortune’s Children is the prominent good-aligned sect)
Denev – Denev has awakened, although she still rests inside Scarn much of her time. The torn world is healing. Interest in the mighty titan has grown among common folk in the last centuries. She is rarely viewed anymore with the scepticism about her motives that was quite prevalent after the Divine War. Although no one “prays” to Denev, she does send aid to those who respect and honor her and her animal & plant children. The foremost place of Denev druid activity is in and around the new town of Hope in the Haggard Hills (near the Healing Circle).
Chardun – In the first two centuries following the Divine War, it looked very much as if Chardun would reign supreme among the victors on Ghelspad. Calastia almost conquered all of eastern Ghelspad and along with Dunahnae would have been poised to take the entire continent. Fates intervened and turned the tide of history much to the chagrin of the Great General. It is believed that Chardun’s favour has now returned to his original children – the Charduni – who are being increasingly seen allied with Dunahnae. His worship is slightly schizophrenic. He is still a major god among noble human folk in Calastia and Lageni. He is respected by military commanders all across Ghelspad, although the influence of Orana has changed this somewhat. These worshippers pay homage to Chardun as a god of military might, cunning, and organization. But he is also worshipped by vile fiends in pockets of Ghelspad. This tension probably reflects the unsettled character of Chardun himself. (Sects = The Army of Chardun; The Dominion)
Belsameth – Belsameth has always acted in secret and continues to do so. Bastions of her worship are in Albadia and in New Venir. But more important is the network of unholy clerics of the mad goddess all across Ghelspad, acting in secret. Wronged women or ostracized men and women often pay homage to Belsameth for insight into how to gain power over their foes (Sects = The Ebon Church)
Vangal – Vangal the Reaver never is lacking in worshippers; especially since bloodshed and carnage itself strengthens him. From the desperate adventurer invoking Vangal when faced with overwhelming odds to the rank and file soldiers of the mighty armies of Ghelspad, many praise Vangal when their lives hang in the balance. The Mithril Knights and Orc tribes of the Plains of Lede dealt the Horsemen of Vangal a significant blow. But his Horsemen continue to ride in other areas of Ghelspad. Many former titan worshippers – such as orcs, ogres, and giants – have become devout worshippers of Vangal. See Corean above for a description of the unusual Cult of the Balance. (Sects = Horsemen of Vangal, The Balance)
The Lesser Gods
(Clerics of the gods have made a distinction in the last century between the Victors (the Greater Gods), Lesser Gods, and Demigods. This distinction matters more to mortals than the gods themselves in all likelihood. But the distinction is based around parentage as well as perceived influence. A lesser god has titan parents, like the victors. A demi-god has mortal or near mortal parentage on one side. There are other spirits worshipped throughout Ghelspad, and some rural folk pay homage to ancestor spirits)
Erias – Erias has grown in stature over the centuries since the Divine War. On Ghelspad, the major centres of worship for the god of dreams are still the Drifting Isle off the coast of eastern Ghelspad and Shelzar. But there are many converts to Erias in various parts of the continent.
Hwyrdd – The god of the Halflings has made a comeback of late. Almost forgotten among Halflings, Hwrydd has become once again prominent among the Halfling folk of Zathiske and of the Haggard Hills.
Idra – Idra is perhaps the most worshipped and most powerful of the lesser gods. In addition to being the goddess of sexual pleasure, she is worshipped as goddess of marriage, fertility and secrets. In all these capacities, she has seen growth in both her secret and public worship. Many clerics of Tanil believe that through her daughter, great Tanil maintains the spirit of freedom on Scarn even though she herself may sleep. (Sects = Courtesans of Idra).
Jandaveos – As god of the High Elves of Termana, Jandaveos is not a major presence on the continent of Ghelspad. He still has followers in the Southern Provinces (Darakeene) and in other pockets of Ghelspad – especially Vesh. He is often worshipped by good bards, sorcerors, and wizards. He is a powerful magician and is worshipped for his creativity with magical energies. It is said that he occasionally attends the Council of High Wizards on Ghelspad.
Manawe – As the nations of Scarn once again take to the seas, worship of Manawe has blossomed. The mighty sea-faring nation of Karria pays significant respect to Manawe and has the largest formal temple to Manawe in the world. Rahoch, Shelzar, and Quelsk in Zathiske also maintain significant temples to the sea-goddess. Manawe herself is still a fickle goddess and is prone to violent temper. (Sects = The Tidebrethern; Sisters of the Sirens).
Nathalos – Nathalos was able to return to his home plane after the death of Goran. He is the patron of the Dark Elves foremost but is more generally the god of magical creation. A few wizards pay homage to Nathalos in secret, hoping to gain insight into creating golems and other manufactured magical aids.
Nemorga – Nemorga remains an enigma. He is surely a powerful deity, holding the keys to the gates of the planes for the souls of the dead. It was he who had to allow the god Jandaveos to return from the dead. Some believe Nemorga to be among the oldest and most powerful gods, despite his “lesser” status when compared to the nine victors. Nemorga is feared and respected by common folk. His only worshippers are the Hollowfaustians, with few exceptions. Some more honourable executioners pay homage to the Grey God.
Drendari – Drendari remains the patron demigod of thieves, and those who use shadows in their line of work. Her clergy are all multi-class rogues/clerics and her worshippers are almost exclusively rogues.
Sethris – A demigoddess daughter of Chardun; Sethris is the goddess of vengeance. Worshipped by some splinter group dark elves as well as spider-eye goblins. Also worshipped by some assassins and those praying for revenge.
Syhana – A demigoddess given god-form by Madriel. A goddess of farms, rainbows, and weather. Worshipped by many good fey creatures who are returning to the lands. Also worshipped by desert dwellers in her form of the benevolent raingoddess.
Trelu – A demigod son of Enkili; god of design & artifice. Worshipped by fine artists and some engineers & craftsmen including a fair number of the Ganestians. Trelu is Chaotic Good and his worshippers tend to be chaotic good or neutral good.
Athentia – The only self-made demigod. Formerly a powerful sphinx, she rose to demigodhood through a series of magical rituals plus the worship of a famous wizard adventurer. She is the patron of treasure-hunters, puzzle solvers, and riddlers. She is Neutral, and her worshippers tend to be neutral good, neutral evil, or true neutral. (Sects = The Cult of the Sphinx)
Orana – Corean famously “created” two godlings through his craftsmanship after the Divine War. Worship of these demigods has significantly grown in the last few centuries. Into one, he blew his intellect and keen mind. This is his daughter, Orana. Orana typically appears as a tall, stern woman bedecked in shining adamantium plate mail (a gift from her father). Her symbol is a grand, ornate helm. Orana is the patron of strategy, discipline, and honor. Contemporary myth holds that Enkili, in both male and female forms, has tried to woo Orana and is apparently either truly smitten with her or sees her as a challenge. The two have played elaborate strategy games, with Orana always emerging victorious. Orana is worshipped by some honor-bound knights – including some paladins – as well as military commanders and tactical planners of all sorts. She especially engenders the enmity of her uncle Chardun, who is jealous of the worship she receives from generals and tacticians. Rumor holds that King Dominic the Just of Calastia was turned into Orana’s Herald when he died. Orana is Lawful Neutral; her worshippers are rarely evil, and usually lawful good, lawful neutral, or true neutral. The only temple devoted solely to Orana is in Vashon, the capital of Calastia.
Boros – Corean’s “son” by divine creation is Boros. Into Boros, Corean breathed his strength and determination. Boros often appears among mortals and his appearance varies to some degrees depending on the occasion. But he is almost always a large, muscular man. His “true” form which he more rarely shows is that of a giant man with the head of an enormous bulldog. The story of how he came to have a dog’s head is famous within most lands of Scarn that know of him. It is said that Enkili, lusting after Boros’ sister Orana but frustrated by her coldness, accused her of being frigid behind her back. Enkili argued that Corean could not possibly create a real woman – what does the great male virgin know of women? Corean ignored the insult as did Orana when she heard about it. But Boros’ hot-headedness got the better of him. He challenged Enkili to a competition, hoping to wrestle the older god to the ground and make him beg for mercy. But Enkili’s trickery won the day. Enkili agreed to a competition, but stipulated that it was to be a series of mental challenges. If Boros won, Enkili would apologize to every single god for slighting his sister’s honor AND ensure good fortune for all of Boros’ worshippers. If Enkili won, Boros would have to give him a give of Enkili’s choosing. Boros accepted the challenge before his sister could prevent him from doing so. Boros lost, and the “gift” that Enkili requested was Boros’ own head! Too honourable to refuse, Boros allowed Enkili to lop off his head. Although Corean could not replace Boros’ head, he did affix the head of a great hound archon to him. Boros’ holy symbol is indeed a stylized and noble-looking dog. He is the god of strength, physical competition, and loyalty. He is famous for being a boisterous lover of women, spirits, and song. He is worshipped by athletes, warriors, protectors and guards. Boros is Neutral Good and his worshippers are almost always good of some sort.